Bet Large and Earn Little playing Craps
If you commit to using this scheme you really want to have a very large pocket book and amazing fortitude to step away when you realize a small win. For the benefit of this story, an example buy in of two thousand dollars is used.
The Horn Bet numbers are not always judged the "successful way to play" and the horn bet itself has a house advantage of over twelve percent.
All you are playing is 5 dollars on the pass line and ONE number from the horn. It does not matter whether it is a "craps" or "yo" as long as you bet it at all times. The Yo is more popular with players using this system for apparent reasons.
Buy in for two thousand dollars when you approach the table but only put five dollars on the passline and one dollar on one of the 2, 3, 11, or twelve. If it wins, awesome, if it does not win press to two dollars. If it does not win again, press to $4 and then to $8, then to sixteen dollars and following that add a $1.00 every subsequent wager. Each time you don’t win, bet the previous wager plus an additional dollar.
Adopting this approach, if for example after 15 tosses, the number you chose (11) has not been thrown, you likely should go away. However, this is what possibly could develop.
On the tenth roll, you have a sum of $126 in the game and the YO finally hits, you win three hundred and fifteen dollars with a gain of $189. Now is an excellent time to step away as it is a lot more than what you entered the game with.
If the YO does not hit until the twentieth roll, you will have a complete wager of $391 and seeing as current bet is at $31, you come away with $465 with your profit of $74.
As you can see, using this scheme with just a $1.00 "press," your profit margin becomes tinier the longer you gamble on without attaining a win. That is why you have to march away after a win or you have to bet a "full press" again and then carry on with the one dollar mark up with each toss.
Carefully go over the data before you try this so you are very adept at when this approach becomes a non-winning adventure instead of a winning one.
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